From 4ee51ac4c011ac3f6858a4b9c09d3ca3249d5cf0 Mon Sep 17 00:00:00 2001 From: Raimondo Mancino Date: Wed, 3 Jun 2026 10:59:09 +0000 Subject: [PATCH] Initial wip for part 1, todo: glossary fix for new word --- glossary.tex | 5 +++++ part.a-language-for-the-hazn.tex | 11 +++++++++++ 2 files changed, 16 insertions(+) diff --git a/glossary.tex b/glossary.tex index e69de29..6e168c3 100644 --- a/glossary.tex +++ b/glossary.tex @@ -0,0 +1,5 @@ +\newglossaryentry{shfs} +{ + name={ćfs} + description={\textipa{[ˈʃəˌɸːs]} — } +} diff --git a/part.a-language-for-the-hazn.tex b/part.a-language-for-the-hazn.tex index 811bb7f..5c17e81 100644 --- a/part.a-language-for-the-hazn.tex +++ b/part.a-language-for-the-hazn.tex @@ -2,3 +2,14 @@ \chapter{Overview} +One difficulty I had while designing the language, is dealing with \textit{credibility}. +Do I \textit{need} to prefer \textbf{realism} or \textbf{fanciness}? +I came to the conclusion that you can't `just' have either, if my goal is to make them adhere to a \textit{concept}, so it meant that I tried to actually have `both' in a certain percentage. +I am not by far a zoologist or student in any way, so I chose the sounds on table that I thought the Hazn would most likely use, and also added some quirky unpronounceable ones which humans cannot not easily produce. + +\section{The Windblowers of Destiny} + +The first Hazn founded a city in a large windy valley called ``Kuar'' (which means `tall-standing' in ancient \textit{Bregog} language, the common one spoken by the majority of human locals), so much windy in fact, that they had to build themselves a safe enclosure to be protected against dust, leaves and sometimes even trees. The vally is shaped like a basin, surrounded in circle by the Kuar mountains, which amplifies the winds during the season between autumn and winter, called `\gls{shfs}` (lit. ``season of winds''), typical of Sertox's climate cycle. + +\section{Society} +