diff --git a/introduction.tex b/introduction.tex index 0b4cc1f..4795afc 100644 --- a/introduction.tex +++ b/introduction.tex @@ -44,4 +44,13 @@ I called that story, ``Gocce di Pioggia'' (``Raindrops''). The reason is that I wanted to show that every soul, when the moment comes, is like a raindrop: it falls from the sky, waiting to hit a surface, defining its limits but also its shape. Death was never the point of the story, but more of a device to show how people can change after a traumatic event, and how they can find the strength to keep going even after losing everything\footnote{I was pretty dramatic as a kid.}. \paragraph{The Hazn} characters themselves were not very developed in the beginning, being more of a concept that represented the point of view of a sad kid, but then they evolved into more complex and varied characters as I kept writing and drawing them while growing up. +However, I wouldn't have attached any special traits to the species (apart from being mostly overdramatic) until I was a little older, in a time where I decided to take all my stories and give them more structure and polishments. +\par I reworked the characters so that their lore wouldn't sound \textit{too much dramatic} (unless the tragicity or the behaviour of the character was actually functional to its development as a person), and found many ways to piece them together. +One thing I love to do is to roleplay as my character to understand them better, like being an actor and asking myself `would I, \textit{name}, do this?', which by the way works better than `would \textit{name} do this?' to me, because I don't just \textit{become the character}: I \textit{route} the plot. +That's a subtlety, but I think it makes considerations and thought process more natural and believable, for me at least. +\paragraph{The world} of the Hazn, \textbf{Sertox}, is a planet that was initially created as a host for other stories. +I then decided it was well suited for Hazn to live because I didn't want to displace them too far from the other characters (this way I could have `showcased' them more frequently, that's what I thought). +\par It went under many heavy modifications during time, as I developed the stories and the result has been carved out to the relevant parts. +If you feel like Sertox looks incomplete, it probably is because it actually is. +That's why I assigned the Hazn a whole region inside the area I used the most in the story, and linked them to the roots of the Sertoxian culture, giving them the privilege of being the very first sentient native species of the planet.