\part{A Language for the Hazn}

\chapter{Overview}

One difficulty I had while designing the language, is dealing with \textit{credibility}.
Do I \textit{need} to prefer \textbf{realism} or \textbf{fanciness}?
I came to the conclusion that you can't `just' have either, if my goal is to make them adhere to a \textit{concept}, so it meant that I tried to actually have `both' in a certain percentage.
I am not by far a zoologist or student in any way, so I chose the sounds on table that I thought the Hazn would most likely use, and also added some quirky unpronounceable ones which humans cannot not easily produce.

\section{The Windblowers of Destiny}

The first Hazn founded a city in a large windy valley called ``Kuar'' (which means `tall-standing' in ancient \textit{Bregog} language, the common one spoken by the majority of human locals), so much windy in fact, that they had to build themselves a safe enclosure to be protected against dust, leaves and sometimes even trees. The vally is shaped like a basin, surrounded in circle by the Kuar mountains, which amplifies the winds during the season between autumn and winter, called `\gls{shfs}` (lit. ``season of winds''), typical of Sertox's climate cycle.

\section{Society}

