Added introductory information about the language
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build.sh
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build.sh
@@ -3,7 +3,7 @@ set -e
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xelatex -shell-escape document.tex
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makeglossaries document
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BIBINPUTS="$(pwd):" bibtex document
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# BIBINPUTS="$(pwd):" bibtex document
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xelatex -shell-escape document.tex
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echo "Build successful: document.pdf"
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document.pdf
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document.pdf
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@@ -8,10 +8,16 @@
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One difficulty I had while designing the language, is dealing with \textit{credibility}.
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Do I \textit{need} to prefer \textbf{realism} or \textbf{fanciness}?
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I came to the conclusion that you can't `just' have either, if my goal is to make them adhere to a \textit{concept}, so it meant that I tried to actually have `both' in a certain percentage.
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I am not by far a zoologist or student in any way, so I chose the sounds on the \texttitle{IPA} table that I thought the Hazn would most likely use, and also added some quirky almost unpronounceable ones which humans cannot not easily produce if not by approximation, which is a nice little device for storywriting and the design of an intermediate language.
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\par Because of that, standard transliteration rules have been created that approximate the actual sounds, which will be indicated by \textphonlitex{X} where \textquot{X} will be the sound in question, mapped in Latin characters with conventions as defined in \autoref{sec:conventions}.
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\chapter{Phonetics}
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I am not by far a zoologist or student in any way, so I chose the sounds on the \texttitle{IPA} table that I thought the Hazn would most likely use, and also added some quirky almost unpronounceable ones which humans cannot not easily produce if not by approximation, which is a nice little device for storywriting and the design of an intermediate language.
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\par Because of that, standard transliteration rules have been created that approximate the actual sounds, which will be indicated by \textphonlitex{X} where \textquot{X} will be the sound in question, mapped in Latin characters with conventions as defined in \autoref{sec:conventions}.
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\section{Conventions}
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\label{sec:conventions}
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Hazns can produce a wide variety of sounds, from ones similar to human's, to more unfamiliar noises which need approximations.
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For instance, because their muzzle is longer than a human's alveolar ridge, they can move the tongue in different ways and produce deeper vocalizations.
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